SEBASTIAN BÖGER

3d Modelling


Forest scene with the most trees possible before my pc would crash while rendering.

First contact

My first contact with 3D software started in my first year of college, when we had to come up with lots of ideas for different products. Prototyping was a big part of our education and so fiddling around with 3D printers and trying to get them to print what you want was very important. However it wasn't until some time later that I realized that this type of modelling doesn't have to be purely functional. It can also be a very creative and expressive process by changing the model as you like. Since then I have been making many models in my free time of which my favourites are showcased here.

First full car exterior. Nissan Skyline GT-R R34.
The recreation of a scene from one of my favourite video games.
A dinner table study with PBR Textures
An intricate design and a lesson in array modifiers.
My interpretation of the pipo chair by Alejandro Estrada.

Skills

  • research
  • 3D modelling - Blender