Singularity
An interactive interface for service planning in public transportation

Service planning is hard
The Singularity project represents a visual interface for the shift planners and the bus drivers at the Stadtwerke Osnabrück. The point is to show how well or poorly the shifts are handed out. Every busdriving individual has the ability to wish for shifts and when they would like to take them, but the reality is often different. Planners try to incorporate all of the wishes but are sometimes unable to slot everyone in perfectly.
In this visualisation all the shifts that match the wish and the ones that don't are being displayed. So at the end of the day everyone can see how well the planners could fit everyone in and if everyone got what they wanted.
This project was a group effort of Jannik Bussman, Linnea Helms, Carlos Niermeier and me and it was really inspiring to work on this together. Between building the actual case and frame and writing the code and designing the interface were many trial and errors. But in the end this project taught me many things and I am glad I was on the team.


Skills
- teamwork
- 3D printing - Cura
- prototyping - Blender
- UI/UX design - Sketch/Illustrator